we now have a working subscription system - find out more about it here https://www.lolmanager.gg/subscription
Right now you can get free credits by pressing the button for testing purposes or if you wish to support the game you can buy credits for real money - this will be recorded on your account and once the game starts you will receive double the amount of credits you would normally receive for the amount you supported us with as a bonus for testing.
PS: These prices are subject to a change. The main importance right now is to test whether the system works properly.
The difference subscription right now makes:
Unlimited player games history
Unlimited team games history
Unlimited player and team report history
Access to special supporter forums
Ability to change player names and team names
We are preparing to launch the game officially soon. We have some milestones we want to complete first:
1) New landing page with a lot more content in it.
2) Complete rebalance of the economy and the whole system.
3) Fix any bugs/issues we can find.
4) Any obvious required UI/UX improvements
5) Some optimisation
6) New dashboard and some other design improvements
Some other things
New team creation
If you create a new team now you can choose the roles for your players in the beginning. It's also possible to choose traits for your players. Your player's stats will be based on which role and traits you chose for them. There is a lot less random involved as well.
More coaches
This daily update will bring some more coaches as there is getting a bit too few right now.
Development server when live
When we launch the game officially we will be using another instance of the game for testing purposes. I figure it should run on 12x speed (12 daily updates a day) with a season lasting 2 days. All new updates will be first tested in this server and to keep the development speed higher we won't notify of minor changes in the development server. If we see that feature works properly after 2 weeks of testing we will implement the feature in the production server. The question I haven't figured out yet though is that should everyone have access there? Since it can give a decent advantage to know ahead how the features work. Although this feature is something that would be quite good to limit for subscribers as it would seem something that would motivate a lot, but it's bordering on the 'pay-to-win' advantage.
That's all for now. Good luck and have fun!