1

GS1 - Deployed at 31.05.2016 15:00

This version was meant to fix some issues with teams indecisiveness. All the issues that are from games after the time this simulator version was deployed you can write here :)
1
Hey,

replay link: https://www.lolmanager.gg/games/replay/52199

I have played against my own team via sandbox (:D) and I've noticed some strange behavior. Both teams wanted to push opponents jungle and all players died at the same time when met each other. It seems that simulation 'ticks' don't respect changes that happened already (during the same 'tick') therefore player that has already died can still kill others. If you take a look at the event feed:

00:00:55 placek5 teleports to base
00:00:55 placek5 (mid) from blue killed placek5 (mid)
00:00:55 YellowCool1596 teleports to base
00:00:55 placek3 (adc) from blue killed YellowCool1596 (jun)
00:00:55 placek1 teleports to base
00:00:55 placek5 (mid) from blue killed placek1 (top)
00:00:55 placek2 teleports to base
00:00:55 placek2 (sup) from blue killed placek2 (sup)
00:00:55 placek3 teleports to base
00:00:55 placek2 (sup) from blue killed placek3 (adc)
00:00:55 placek5 teleports to base
00:00:55 placek1 (top) from purple killed placek5 (mid)
00:00:55 YellowCool1596 teleports to base
00:00:55 placek3 (adc) from purple killed YellowCool1596 (jun)
00:00:55 placek1 teleports to base
00:00:55 placek1 (top) from purple killed placek1 (top)
00:00:55 placek2 teleports to base
00:00:55 placek3 (adc) from purple killed placek2 (sup)
00:00:55 placek3 teleports to base
00:00:55 YellowCool1596 (jun) from purple killed placek3 (adc)

assuming most recent events are at the top - YellowCool1596 (jun) from purple team killed placek3 (adc) from blue, which then killed YellowCool1596 (jun) from purple :)

Other than that this particular game is shown as 'defeat' in my games history (it's hard to tell what it should be though).

Also I am really impressed with the development speed and effort you guys put into this.

Cheers!

P.S. I've noticed that React in your replay build js file is not in production mode (NODE_ENV="production" probably wasn't passed to the bundler) :)
1
I dont know where is correct place to post this but atm purple side looks stronger for me.
1
hi, i don't know if it the right place. and sorry for my english.
i leave this comment to point some IA imperfection. i hope it can help you.
https://www.lolmanager.gg/games/replay/11933
in this game, i have strange ia move.
at 17 min, opponent team ruch bot lane, and my bot lane just ingore and try to go T1
at 26min, my team kill 2minions bot and try to rush T1 bot than back kill 2 minions ...
1
Three main issues right now:

1) Junglers seem to get stuck in some weird loops
2) Blue bot lane seems to walk past purple bot lane all the time
3) Teamfights happen too fast so both teams die as it happens in the same tick.
1
Not sure if it's game simulator related, but: In my last ranked game (53996). Their adc just totally stomps my lane (ok that can happen, because of tactics or a superb player). While that might be strange, the end of the game is really strange. There is a fight at my nexus turrets, where their adc kills my adc and supp. Next my team kills their total team (which teleports back). However my team also teleports back (without saying so in the log) and does nothing to stop the Winions. Doesn't seem to me that any team would do that ever ;)
1
I don't know if the issue should be resolved yet. If so, my top laner still takes "hug turret" a bit to literally. He just goes afk at the outer turret and feeds the enemy laner. Game id: 55187
1
1) tactic hug the turret its too passive i must agree. People only stay and do not farm or kill. never.
2) blue botlane took 6 minutes to destroy 2nd tower.
Gameid: 53517. Its about minutes 13-18.
1
Had an hour and twenty minute game where when both side took 2 inhibs all they did was farm/protect base. They seem to try and push a tower down but then a wave shows in base and they walk back in a never ending loop. The game ended while both teams where in base announcing me the winner. https://www.lolmanager.gg/games/replay/86639
1
There seems to be an issue with picks and bans where my players will pick champions who aren't even in thier role or even in the pick order that I ordered them to pick..
1
@Doubledrop That's supposed to happen when there's no champs left for that role in your pick/ban order so that your players still play something, but if they're ignoring your strategy to pick random champs that's an issue.

Could you put up a screenshot of your pick/ban list in the strategy tab as well as a couple of example of it happening in game logs (preferably in a new thread in the bug reports board). Cheers :)
1
Evidence: https://www.lolmanager.gg/games/replay/150825

Not sure if you guys have added it or anything similiar to the to-do list but the way teams group looks still pretty strange and random.
My team was pretty far ahead and apparently both tactics included grouping at min. 15
While they are grouping properly and rushing down my midlane while mine team taks a pretty troll route through the jungle wasting time.
That isn't supposed to be salt or rage post, I'm totally fine with it. Just wondering if you could give any insight information on that topic-
1
When teams meet each other at the nexus turrets they all just die and then most of the time the minions finish the game. Found something similar in another game, both teams kept running down mid with both teams constantly dying and because enemy had a minion wave slow pushing they won the game because my team responded to that and then the enemy ran it down mid again and when they met all 10 players died again.
1
Agree with all these comments about the teamfights, whenever they meet each other they die at the same time.

I was 14 kills ahead and at 15m ace after ace i lost even if i killed them all.

https://www.lolmanager.gg/games/replay/1696
1
Are you sure the winner team just doesn't teleport back to base? It currently doesn't have an indicator showing the champions death/teleport back to base. It's confusing but will be visually separatable soon :)
1
https://www.lolmanager.gg/games/replay/4348

I am winning early game hard. both teams group mid. suddently my whole team needs to waveclear top. then enemy team takes mid inhib b4 my team realises hey, they are ending the game while we wave clear. My team win the tf. continues to waveclear top as a whole team. while enemy team does the same thing bot. there must have been 5 zz rot portals top. since 5 people is required to wave clear. and enemy team can take 2 towers+inhib at the same time :(
score ended 63-23. my team still has 20k gold lead. but manage to loose :|
1
https://www.lolmanager.gg/games/replay/4413

enemy team group and push mid. my team group at blue. and decided to push mid with no minons. ends up dying too the second turret and loosing an inhib. it was a free tf. but smarter to push without winions. also my minions managed to push second tier turret for about 10 minutes vs super minions.
1
Just played a sandbox mach and watched the replay. At the start when everyone goes to their lanes, my jungler did his wolf camp, went to blue but didn't kill it, went to mid and then walked back and forth between the lower jungle and mid while not doing anything. On the map the opponents mid was by their tower while the creep wave was in the middle of the lane so it didn't look like a fight was going on either. He went back and forth for about 7 minutes in game time until their mid laner went back. Once that happened my jungler moved up and walked back and forth between the enemies two mid towers until their mid laner came back.
I looked at the live team stats afterwards and he is down 2+k on most of my team.


I have his strategy set up as Gank and Farm Orientated with his team fight set as Go with the flow.

Here is the replay, he is jungler on Team #1 Last Place
https://www.lolmanager.gg/games/replay/6120
1
So, 46-3 in kills. They don't even have gold to buy a single item, still they manage to win the game at minute 35 aprox.

https://www.lolmanager.gg/games/show/4821
https://www.lolmanager.gg/games/replay/4821

I was purple side and they were blue, it's just not realistic to lost this game since, seriously, with that gold they shouldn't be able to kill turrets or minions, not a single item (<3k each), and my team rich as **** (arround 6k and the carries arround 10k). I think that this should be fixed, it's not possible way that this happen.

Watching the replay, you will find that they push harder than my team (not much sense) and my team don't go back after inhib was down...
1
Nexus turrets don't work as protection. You can take down a nexus from bot or top even if the opposing nexus turret is still up.

This might be a problem once I can decide which lane to push because I'd just always ignore mid since it's 1 turr less from the sidelanes.
1
Played an 80 minute long game, where the overview says my team (blue) won but watching the replay, it says purple team won.

Not only that but the teams did not fight after 23 minutes. It was an infinite loop of defending base;

01:17:35
purple team decides to push-turret
01:17:30
purple team decides to push-waves
01:17:25
purple team decides to push-turret
01:17:15
purple team decides to push-waves
01:17:10
purple team decides to push-turret
01:16:55
purple team decides to push-waves
01:16:45
purple team decides to push-turret
01:15:50
purple team decides to push-waves

https://www.lolmanager.gg/games/show/392173
https://www.lolmanager.gg/games/replay/392173
1
Ok, so you probably know this, but after both teams group, every fight happens in 1 tick, and all players involved die. This means that 5v5, all 10 players die. 1v5, all 6 players die. This means that if a member of the team goes in front (mostly because of different spawn times) and meets the enemy team, he will suicide and pentakill, making the rest of his team push.

Also, just had this game. Have no idea why I lost it when I was something like 19/0 in kills by 15 minutes.
https://www.lolmanager.gg/games/replay/399560
1
blade master and blade dancer are different champions