replay link: https://www.lolmanager.gg/games/replay/52199
I have played against my own team via sandbox (:D) and I've noticed some strange behavior. Both teams wanted to push opponents jungle and all players died at the same time when met each other. It seems that simulation 'ticks' don't respect changes that happened already (during the same 'tick') therefore player that has already died can still kill others. If you take a look at the event feed:
00:00:55 placek5 teleports to base
00:00:55 placek5 (mid) from blue killed placek5 (mid)
00:00:55 YellowCool1596 teleports to base
00:00:55 placek3 (adc) from blue killed YellowCool1596 (jun)
00:00:55 placek1 teleports to base
00:00:55 placek5 (mid) from blue killed placek1 (top)
00:00:55 placek2 teleports to base
00:00:55 placek2 (sup) from blue killed placek2 (sup)
00:00:55 placek3 teleports to base
00:00:55 placek2 (sup) from blue killed placek3 (adc)
00:00:55 placek5 teleports to base
00:00:55 placek1 (top) from purple killed placek5 (mid)
00:00:55 YellowCool1596 teleports to base
00:00:55 placek3 (adc) from purple killed YellowCool1596 (jun)
00:00:55 placek1 teleports to base
00:00:55 placek1 (top) from purple killed placek1 (top)
00:00:55 placek2 teleports to base
00:00:55 placek3 (adc) from purple killed placek2 (sup)
00:00:55 placek3 teleports to base
00:00:55 YellowCool1596 (jun) from purple killed placek3 (adc)
assuming most recent events are at the top - YellowCool1596 (jun) from purple team killed placek3 (adc) from blue, which then killed YellowCool1596 (jun) from purple :)
Other than that this particular game is shown as 'defeat' in my games history (it's hard to tell what it should be though).
Also I am really impressed with the development speed and effort you guys put into this.
Cheers!
P.S. I've noticed that React in your replay build js file is not in production mode (NODE_ENV="production" probably wasn't passed to the bundler) :)
i leave this comment to point some IA imperfection. i hope it can help you.
https://www.lolmanager.gg/games/replay/11933
in this game, i have strange ia move.
at 17 min, opponent team ruch bot lane, and my bot lane just ingore and try to go T1
at 26min, my team kill 2minions bot and try to rush T1 bot than back kill 2 minions ...
https://www.lolmanager.gg/users/profile/3550
Could you put up a screenshot of your pick/ban list in the strategy tab as well as a couple of example of it happening in game logs (preferably in a new thread in the bug reports board). Cheers :)
Not sure if you guys have added it or anything similiar to the to-do list but the way teams group looks still pretty strange and random.
My team was pretty far ahead and apparently both tactics included grouping at min. 15
While they are grouping properly and rushing down my midlane while mine team taks a pretty troll route through the jungle wasting time.
That isn't supposed to be salt or rage post, I'm totally fine with it. Just wondering if you could give any insight information on that topic-
I was 14 kills ahead and at 15m ace after ace i lost even if i killed them all.
https://www.lolmanager.gg/games/replay/1696
https://www.lolmanager.gg/games/replay/1957
https://www.lolmanager.gg/games/show/1957
Must be fixed!
https://www.lolmanager.gg/games/replay/2042
Dominated Laning phase had kill lead never pushed a single turret let minions take down several. Seems like I had more players left after team fights.
I am winning early game hard. both teams group mid. suddently my whole team needs to waveclear top. then enemy team takes mid inhib b4 my team realises hey, they are ending the game while we wave clear. My team win the tf. continues to waveclear top as a whole team. while enemy team does the same thing bot. there must have been 5 zz rot portals top. since 5 people is required to wave clear. and enemy team can take 2 towers+inhib at the same time :(
score ended 63-23. my team still has 20k gold lead. but manage to loose :|
enemy team group and push mid. my team group at blue. and decided to push mid with no minons. ends up dying too the second turret and loosing an inhib. it was a free tf. but smarter to push without winions. also my minions managed to push second tier turret for about 10 minutes vs super minions.
Can' really wrap my head around it: https://www.lolmanager.gg/games/replay/5995
I looked at the live team stats afterwards and he is down 2+k on most of my team.
I have his strategy set up as Gank and Farm Orientated with his team fight set as Go with the flow.
Here is the replay, he is jungler on Team #1 Last Place
https://www.lolmanager.gg/games/replay/6120
https://www.lolmanager.gg/games/show/4821
https://www.lolmanager.gg/games/replay/4821
I was purple side and they were blue, it's just not realistic to lost this game since, seriously, with that gold they shouldn't be able to kill turrets or minions, not a single item (<3k each), and my team rich as **** (arround 6k and the carries arround 10k). I think that this should be fixed, it's not possible way that this happen.
Watching the replay, you will find that they push harder than my team (not much sense) and my team don't go back after inhib was down...
https://www.lolmanager.gg/games/replay/388718
https://www.lolmanager.gg/games/replay/392018
https://www.lolmanager.gg/games/show/392018
Not only that but the teams did not fight after 23 minutes. It was an infinite loop of defending base;
01:17:35
purple team decides to push-turret
01:17:30
purple team decides to push-waves
01:17:25
purple team decides to push-turret
01:17:15
purple team decides to push-waves
01:17:10
purple team decides to push-turret
01:16:55
purple team decides to push-waves
01:16:45
purple team decides to push-turret
01:15:50
purple team decides to push-waves
https://www.lolmanager.gg/games/show/392173
https://www.lolmanager.gg/games/replay/392173
Also, just had this game. Have no idea why I lost it when I was something like 19/0 in kills by 15 minutes.
https://www.lolmanager.gg/games/replay/399560
I banned blade master, but as you can see, the enemy team still picks him.
https://www.lolmanager.gg/games/replay/400941