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Training System overhaul

hey guys, i would like to suggest an overhaul to the training system:

I don't think the training system as it is implemented atm serves the function that it is intended to nor what i believe it should do so i would like to propse the following changes:

dont give each individual coach a finite amount of sessions, let him coach for however many training sessions is required each day.
1. Dont individualize your training the way you currently are but switch the individuality to which stats the player wants to train (kinda like the strategy build system).
2. Make a limit for each team of 3-5-7 or whichever number you see fit of coaches and make their impact rely on their skillsets.
3. Make a hidden talent stat for players (could be found through some level of investment) my thery is that this figure should be between 0.6 and 1 to best incorporate in the algoriths following
4. dont have stat reductions for players where the skill lvls are less than or equal to 10 (10 seems to be a good baseline for where a player would need to work to maintain his lvl)

5. Algorithms for the above.
i dont know the algorithms that you are cuttently using for the training system but i would suggest using something looking approximately like this:

daily skill decay: (1,1-(Talent))*(current skill-10)= decay
for instance if talent was a clean perfect 1 and current skill is 25 it would read: (1,1-1)*(25-10)= 1.5 which would make the daily decay for the given stat on the given player 1,5.

increase: this is a bit more difficult but i was thinking something along the lines of:

talent*(commitment*100)*combinedcoachskills*(overall team sessions/10).

for instance: 1 *(75*100)*14*(4/10)=4,2

i have omitted the facilities impact but they could be entered like this:
talent*(commitment/100)*(combinedcoachskills*(facility total+1))*(overall team sessions/10).

these numbers are basicly some that i have pulled out of where the sun don't shine but it will lead to players plateau at various skill points depending on their talent point which is basicly how the world works aswell.