I've noticed that I'm only ever competing with nearly the same 4-5 people over the past few weeks on players in the Market. Haven't these people already purchased good enough players? I mean, I know I'm not getting the fantastic deals; someone's getting them, and I'm always overbid at a time when I can't counter-offer, especially when bidding wars take literally hours to resolve.
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The fact that you can check your "opponents" current balance is not helping here.
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Yeah, it's kinda lame. I'm trying to keep a budget, and this whole jockeying nonsense is really getting to me. Sometimes I wonder if the same people are just buying great deals and then turning them around for a minor profit, forcibly driving up prices so that only the rich can afford the decent players.
That's some crap right there.
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well but to put it into the perspective of someone who mainly sells pretty decent players on the market you always want a fair price for them.
My finances look pretty decent at the moment but selling etc. has always a risk which should be awarded in some way when you take it
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I'm talking moreso about monopolizing the market, not doing a cost-gain analysis. Knowing what you can get for players is one thing, pushing that envelop and getting lucky with competitive buyers is another...but another altogether is the potential for a small group of individuals purchasing any decent deal, thus artificially adjusting market prices. By artificially creating demand by using an existing pool of money, you can lock out a large portion of potential buyers, making it near impossible (or at least delayed through slow gains and Academy) to obtain players.
But, of course, I acknowledge the risk that normal sellers take. Demand, pricing, timing...all factors weigh in on sellers' abilities to make a profit; elsewise, they go in the red.
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I do understand your points..
Do you have any solutions or thoughts on how that development can be adjusted? Trying to think about some on my own but I can't really offer any nice ideas right now
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Well I did previously use the market to get academy players then sell them on for a profit, usualy between 5k to 10k profit at the start but I have since stopped doing so, only selling off my old players. If your looking to fill out a team check the academy, Generally any player with over 10 as a main stat should be going for 2k+ there is noting fishy about it becasue thats how much they are worth in the academy, Maybe a bit more, don't be supprised if they are priced higher.
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No one has the resources to create artificial demand. I think the day traders evening out the market is a good thing. The demand is there but the guys who need the players can't get them because people are selling at off-peak hours for half the price.
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I know it's basically not the case, but I was proposing a situation that was popping up in my head. Oh well. :D
What I'm thinking is that people can only purchase a set number of players per day from the market. Maybe 10 to stop the potential fringe cases.