player consistency/experience
original idea (from Moldef):
Something completely unrelated, but is it possible to add a "consistency" factor to players? This could be a coefficient that would determine in every game how well the player performs. And those with a higher consistency factor would have a higher chance of doing well.
A hypothetical scenario:
Player A has a consistency of 15, this could be roughly translated that in 80% of the games he performs at his normal skill level, whereas in 20% of the games he could be as much as 3 points off of that performance (just throwing random stuff out there, this would have to be worked out better of course).
Player B only has a consistency of 8 and would only peform at his level of skill in 50% of the games, and in half of the games he's 1-3 points lower than what it says.
This would add some much needed "variety and luck" to everyday game situations and would reflect the reality quite nicely. Additionally I would assume it would be somewhat easy to implement?
What does everyone else think? :D
my idea :
what if "consistency" would be something like "stage experience".
Young players (maybe straight out of the youth acadamy) have a low exp value and it can only be achieved via Team ranked and/or League games. The higher the stage experience is, the lower is the variance/higher the consistency of the player. Vice versa, a new/young player with with only a few points in "stage experience" has a higher chance of failing in an important match (i.e. League match).