Transfer market update and suggestions required
transfer market changes:
1. Bidding system reworked where you can choose the bid amount yourself. The rule is that bid has to be at least 4% higher than the previous bid though to avoid messing with the system by increasing the bids by $1.
2. Some data removed and added to transfer market view and another special more detailed view introduced where the bidding takes place when you press the 'view' button.
As a side question I would like to get feedback on how the starting bid limit should be treated?
Right now it's 100k limit when you put a player on market, but should it:
1. Be higher limit?
2. Be unlimited?
3. Be a limit based on some formula that takes into account what the player stats are and tries to appropriately limit it at what could potentially be the value for this player on the transfer market?
Another big news is that from Monday a new full-time developer will join the project and start working with us.
I believe things will start working faster in general from now. I will still be focusing what I figure 50% of my available time on simulator, making sure the AI decisions become ideal and things are balanced and 50% of the time on other features while the other new developer can start focusing on new features and improving the old ones. He will probably be focusing a lot on adding more visual and graphics to the game as well to make it attractive for new players and make it in general less dull compared to what the UI seems like now.
I would also like feedback on following questions when moving forwards from here -
1. What do you think we should be concentrating on primarily?
2. What are some features we could implement to make the game more attractive for new players?
3. What are some features we could implement to make the game more interesting for longer term users?
4. What are the most important features that should be reworked/improved right now?
5. If you have any other suggestions/feedback, please feel free to share them.
Thank you and good luck!