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More precision in teamfight

I'm really having a hard time knowing the effect of my players positioning (go deep, go with the flow) during teamfight, because they all look the same, a big group of bubbles colliding with each other, resulting in either an ace for them or an ace for us. I realize than we couldn't have a more precise graphic replay, but could we have some input after the game on what happened ? Like if a player was constantly caught, or bad positionned, or died before everyone else in a fight.
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This will be the next priority after next weeks big update.
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Thanks for the answer and your work :)