economy / game balance
The only goal that one can have is to exchange your sponsors for the best available ones every day.
In a manager game it should also be possible to gain an advantage over others with a very good economical strategy.
An example for that is the day one sponsor situation where everyone could sign a sponsor that gives you 3k/day.
The ones that signed him ofc had an disadvantage to the others that didnt. But they had it because they made a bad decision and not because the game was unbalanced at that time.
Decisions like that one are the most important part of manager games for me.
You could have made the contract period of that sponsor shorter to reduce the damage because it was day 1 after the reset, but instead we got a cancel button which is still active like 7days later.
Another point is the staff market.
There is no competition for coaches or pr managers.
There are more than 5000 coaches and pr managers available atm so every team easily can get 10 stat coaches and pr managers for like 200$/day.
So basically you could also give like 1 10 stat rp manager and 2 10stat coaches to every team by default, it would make like 0 difference atm.
all you need to do for the best economy you could possibly have is to exchange all your sponsors for the best available ones each day and hire one rp manager so that your players increase their reputation.
You dont need to care about anything else.
A complete no-brainer.
I would also like to see a realistic handling of debts.
Maybe an ingame bank would be a nice idea.
You can get loans to maybe upgrade your facilities faster or to buy that one good player you needed to fill your team.
In return you need to pay interests for a fixed period.
But please change the economy asap.
I really dont want to compete in this no-brain money farming game :(