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On hiring staff (Suggestion)

Hiya all, hope you're all being entertained with this pastime "game". I know I am, even with all the "Request is taking quite long" shenanigans.

One feature I've had issues with as a new player is bidding for staff. At first I thought it was simialr to an AH, where the offer price would automaticaly increase as team raise their offers. I soon found that that's not the case and that you have to make a guess yourself on the offer with the only info being the popularity of the person.

What I'd like to see it to keep the ambiguous system (it's pretty much how it works most often in real life), but change it a bit. Keep or scrap the popularity, it doesn't matter, but please consider to add a remark after an offer is made. Those may include:

"Please do not insult me." (incredibly lower offer than what others have already offered)
"I've had better offers recently." (lower offer than what others have already offered)
"Thanks for your offer. I will have to consider about it." (Close to what others have offered, whether lower or higher)
"This is an amazing offer and I doubt anyone would top it."(incredibly higher offer than what others have already offered)

As you can see, this is mainly targeted to incredibly low or incredibly high offers, just to give the player a secondary hint. The most common answer ought to be number 3, and you can make it cover as big a margin as you sensibly can. Since there is no way to know what the offer that outbid you was, there is no way to gauge the market and that sucks when you are on a 24h timer (plus, it does nto reflect reality, where you'd eventualy discover others' wages).

What do you guys think?
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That would make the game really hard considering the fact that everyone would try to outbid others by a littlest margin possible (since they now know how much more they have to bid), and because there is no penalty for cancelling an offer, it's going to make the system really horrible experience.
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Wouldn't that be a good thing? It would increase traffic to the site.

Plus, right now, unless you get lucky with your offer (because it is just based on luck atm) you log in, you see that you failed to hire anyone, and there is nothing you can do so you make another bid and log out until you can check if you got lucky the day after.
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First, Increase in traffic this way isn't a good thing, since it's just same old people spamming refresh versus actual new player coming in. Unless devs decides to plaster this website with ads, it's just going to put strain on their servers like it did when they first released it.

And no, it's not lucky, i usually get the staffs I want. You can't just spend 1k on a 10 10 10 10 10 staff and expect to get it. You gotta know how much he is worth, and how much you are willing to bid for him, and sometimes you do get lucky and get people for cheap price. Current system is perfectly fine at the moment.

However Your suggestion will lead to maximum bid for every single staff and if good staff shows up, it's going to inflate the market like it is with players. This game is meant to be a casual game that has bidding as part of it, and not about people playing bidding war until daily updates, and if bidding becomes core of this game, it's going to tire almost everyone out.
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More like, I offered 4750$ to someone with 10 on Jungle and 8 on either Mid or Support.

And it wasn't enough.

I can understand why you'd want to keep this "casual", but there's nothing to do for days in a row until you get the staff you want.
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Thats mainly because price is inflated right now because you earn so much through sponsors and streaming, making 300k daily easy. Compared to that, 4.5k is nothing if he really is a good staff member.
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I don't know. To me it would be simpler, if you could cap it.

Right now, you get staff by giving ridiculous amount of money in wage. It's not really optimal, if the guy you're wanting, gets outbid by 10k, and your bid was close to a more realistic approach. Either have staff being negotiated instead of bidding, or set a cap for how much you can bid for a certain staff.
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Capping how much you can spend on a person is worst thing you can do, since that would mean it's first come first serve.

The current system is fine. It requires you to know how much each person is worth, instead of forcibly increasing their worth by allowing a bidding war.
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With the price ranges being as wide as it is, it's more like how many pots of spaghetti you can throw on the wall each day until it sticks.

There is 0 indication on how much each person is worth. Unless you want to spend 3-4 weeks increasing your offer by 500$ each day (and doing nothing else because there is nothing else to do), and that'll only last until someone that doesn't have a clue comes and types 1374.85$ and mess your calculations up.

The only ""tactic"" that works is assigning x% of your income each time and hope you get lucky.
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What do others think? This is an interesting idea but then again, this game should not be about bidding wars all day. This idea is kinda in the middle of current staff bidding and market bidding.
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I think this will be my last reply (I want others to talk as well instead of just 2 of us in a public thread, since we can always talk more in a private chat if you wish).

You said there is no indication, but there is. They do tell you when you are outbid, and by how much as well. That should be a strong starting point on how much that certain staff is worth. Generally, I never had a problem. I won many, and I lost some as well, and when I saw how much others bet for them, it was completely understandable.

It can be frustrating, but unless there is some kind of mechanic put into place (i.e. limitation on bidding or cancellation fee on bidding) it's going to be a grind, but if there is a such limitation, it's going to go right back to people trying to start bidding war at 19:50, which is a time some of us can't really log in for due to time zone difference.

Basically, what you suggest will benefit those who are more hardcore and is has similar timezone as the current game (EU time zones) versus casual players or those who live in different time zones and can't actually stay logged in till 20:00 to join the final spurt of bidding war.
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But they DON'T tell you that you are outbid WHEN (at the moment) you are outbid. That would be good as well and it would indeed give you an indication. You are only notified after every update at which point it's of no use at all as the guy that bid X amount won't bid again for 3 or so weeks.

I didn't think about the timezone thing and tbh I don't care about any "bidding wars" at 19:50 as you mentioned. For me personaly it wouldn't do any good either as 1/4th of my time in this site is spend lagging and waiting the "Request is taking quite a while please try again" prompt.

I didn't mention something else that might help somewhat with that though: Why not limit the offers so that you can only make one offer at each staff member per day? Afaik, even if you win multiple bids, you still only get the amount of staff members you can house and your bid money on the rest is returned. It wouldn't make the game too unapproachable for those that sepnd <10' each day, but it would still give you an idea (if you implement my suggestion from the first post) of the offers for the day.

Example: You sort by whatever stat. You bid X on staff member A. You get the message that it's too low. You move on to B and bid Y (Y>X). You get the message that it's close to the offers he's been getting that day. Then, you can leave it at that or, if you're hurting for a staff member for the specific post, you bid Z (Z>Y) on member C that's similar statwise and it's safe to assume that he's been getting similar offers as well.
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Yeah, capping might not be the best of ideas, but take a look. Your players get paid a very small amount of money, compared to what you are willing to pay for staff members. Sure staff are important, and sure they grant you some nice things, but essentially you're paying more money to people in the background, than to the guys that play the game.

That's as, for example, spending 5k wage on Ronaldo, and paying a 10k wage to the coach. This is non-existent in anywhere. Basically, what I'm trying to hit, is that the current system is not the best way to simulate reality. So really you're overpaying staff members, because right now that's the only way you can ensure to have them. And even then you can get outbid, because you can place any kind of exorbitant bid.
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To summary this topic, player wages will be increased soon. No plans atm for changing the staff system.
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You could modify the silent auction so the winner pays only as much as the second highest bid +1, so if you're willing to spend a lot but no one else bids, you just automatically bid the minimum required to win. Also fixes when you overbid and no one else is bidding. You can even notify all players what the winning bid value was after the fact so they can get a sense of the state of the market.